Thanks to everyone that came by our stand at EGX, it was a blast and 4 days of pure eye-opening hands-on delivery driving. We loved every minute of it!
The last week has been a chance to sit down and take feedback on what you all said and how we could turn that into reality. Critical feedback was sparse, mostly people just wanted to get back into the driving seat with their mates and play again and again.
A good sign surely?
But this is what we noticed from watching you all play Drive Buy at EGX:
Ushering in a new era of the app store seems like a weekly occurrence. With the iPhone 11 launch we saw the introduction of Apple Arcade: a collection of new games that run across all Apple platforms.
But what about the old gems of the app store? What’s happening to them?
Welcome TO Game Club!
GameClub is a place where anyone can enjoy app store classics with a single monthly subscription. As a result you no longer need worry about in-app purchases or money grabbing game play features. This is an all-in-one service covered by a single monthly fee. There will be fresh games every week and the back catalogue willkeep you entertained.
We sat down with Rachid Lotf, an Photoshop illustrator synonymous with a hyperreal nostalgic style that never ends to bring a smile to his followers (Instagram @rachidlotf) – Since Rachid is based in Agedia, Morocco – we didn’t physically sit down, instead we conversed through the warm glow of an CRT monitor, a highly customised AOL messenger window and a new technology called ‘the internet’.
RAchid, Why do you think your followers resonate so strongly with your artwork?
I think the theme I’m working on is the main reason for this. Being a player who grew up in the 80s and 90s, we all played almost the same video games and we have the same memories, so I just have to say how I struggled to pass the first level of “Ecco the dolphin” on Sega Megadrive and many people will understand me because everyone who played this game knows how difficult it was.
Anyone who knows Glitchers, or me specifically, will tell you – I LOVE STICKERS.
The fascination goes way back, but ever since I’ve made games, I’ve had stickers to push into peoples hands. It’s a joke amongst friends that whichever bar they end up in London, on the hand dryer, there’s always a GLITCHERS sticker staring back at them.
Not sure if that’s a testament to sticker culture, my drinking habits or the sheer fact that stickers are just super fun – but I’m writing this blog post, a brief break from our usual programming, to tell you about a company that has furnished my overstuffed pockets with stickers for the last 10 years – Sticker Robot.
On behalf of the entire studio, a huge thank you to the 1,000+ beta players who redeemed their keys and joined us for the Drive Buy Closed Beta – your feedback has already proven invaluable and will most certainly contribute to a better game play experience for everyone who buys the game on launch.
Now the beta’s closed, we’re revving up for launch sometime in 2020
We still need your help
Wishlist Drive Buy – even if you already had, the wishlist disappears when you activate a key, so please go back and wishlist Drive Buy on Steam to continue your support for the game.
Join us at EGX at 17th- 20th of October at ExCel London. You’ll find us at the Tentacle Zone where we’ll be riding with you in high-vis delivery driver vests. Come say hi and pick up some awesome Drive Buy merch too.
Watch the weekly stream! – The weekly stream will continue, so join us there each Tuesday at 7pm GMT on Twitch – next week we’re playing Knights and Bikes alongside Drive Buy.
Join the Discord and tell your friends about Drive Buy – it’s like Crazy Taxi had a baby with Mario Kart, but was badly influenced by their pal, Twisted Metal during the awkward teenage years. Kinda makes sense.
An evil retail empire needs an evil CEO. So, let me ask you, who’s that evil CEO? Jeff Sellmore of course! In this development post we wanted to introduce you to Jeff Sellmore and his wild vision for the BuyCorp empire, after all, every player in Drive Buy is an employee of BuyCorp, so you better get to know Jeff in a bit more detail.
It’s been a great two weeks in development. We’ve made some exciting edits to the build, including a new package design, map changes and more level lighting changes. We’ve been working on improving the game visuals with a focus on improving player visibility and making the delivery flows much smoother.
Your eyes are not deceiving you, this is a blimp dropping hundreds of packages into the world. The last few weeks have been really exciting with several large features being implemented for this latest release.
In order to keep you up to date with every tiny detail, we’ve got a changelog at the end of this post – so take a look if just want the detail.
In Drive Buy, everyone works for Buy Corp. Buy Corp are a massive corporation who control retail, advertising and a load of other stuff. Most importantly to the game, Buy Corp control the brainwashing advertisement screens that “persuade” customers to buy their products. As a driver, you have to race in your delivery vehicle to get the stuff to customers as quickly as possible.
The game world has the job of telling the story of customer retaliation against Buy Corp, in this case, graffiti that plasters the walls of buildings. The message is clear: customers don’t want to be hypnotised or spend money on stuff they don’t need, but Buy Corp is highly persuasive. It’s David (the customers) vs Goliath (Buy Corp) and you fit in somewhere in the middle.
The Drive Buy roadshow made it’s 3rd stop at The Tentacle Zone. The Tentacle Zone is Payload Studios’ cohabiting workspace, centrally located near to Farringdon. This stop offered us an opportunity to share Drive Buy with Payload Studios and Spilt Milk Studios all in one super awesome space.
We’re big fans of TerraTech, so it was was amazing to have the team that created it playing Drive Buy. Because of some similarities between the games, the feedback felt extra relevant.