Thanks to everyone that came by our stand at EGX, it was a blast and 4 days of pure eye-opening hands-on delivery driving. We loved every minute of it!
The last week has been a chance to sit down and take feedback on what you all said and how we could turn that into reality. Critical feedback was sparse, mostly people just wanted to get back into the driving seat with their mates and play again and again.
A good sign surely?
But this is what we noticed from watching you all play Drive Buy at EGX:
Ushering in a new era of the app store seems like a weekly occurrence. With the iPhone 11 launch we saw the introduction of Apple Arcade: a collection of new games that run across all Apple platforms.
But what about the old gems of the app store? What’s happening to them?
Welcome TO Game Club!
GameClub is a place where anyone can enjoy app store classics with a single monthly subscription. As a result you no longer need worry about in-app purchases or money grabbing game play features. This is an all-in-one service covered by a single monthly fee. There will be fresh games every week and the back catalogue willkeep you entertained.
We sat down with Rachid Lotf, an Photoshop illustrator synonymous with a hyperreal nostalgic style that never ends to bring a smile to his followers (Instagram @rachidlotf) – Since Rachid is based in Agedia, Morocco – we didn’t physically sit down, instead we conversed through the warm glow of an CRT monitor, a highly customised AOL messenger window and a new technology called ‘the internet’.
RAchid, Why do you think your followers resonate so strongly with your artwork?
I think the theme I’m working on is the main reason for this. Being a player who grew up in the 80s and 90s, we all played almost the same video games and we have the same memories, so I just have to say how I struggled to pass the first level of “Ecco the dolphin” on Sega Megadrive and many people will understand me because everyone who played this game knows how difficult it was.
Anyone who knows Glitchers, or me specifically, will tell you – I LOVE STICKERS.
The fascination goes way back, but ever since I’ve made games, I’ve had stickers to push into peoples hands. It’s a joke amongst friends that whichever bar they end up in London, on the hand dryer, there’s always a GLITCHERS sticker staring back at them.
Not sure if that’s a testament to sticker culture, my drinking habits or the sheer fact that stickers are just super fun – but I’m writing this blog post, a brief break from our usual programming, to tell you about a company that has furnished my overstuffed pockets with stickers for the last 10 years – Sticker Robot.
In Drive Buy, everyone works for Buy Corp. Buy Corp are a massive corporation who control retail, advertising and a load of other stuff. Most importantly to the game, Buy Corp control the brainwashing advertisement screens that “persuade” customers to buy their products. As a driver, you have to race in your delivery vehicle to get the stuff to customers as quickly as possible.
The game world has the job of telling the story of customer retaliation against Buy Corp, in this case, graffiti that plasters the walls of buildings. The message is clear: customers don’t want to be hypnotised or spend money on stuff they don’t need, but Buy Corp is highly persuasive. It’s David (the customers) vs Goliath (Buy Corp) and you fit in somewhere in the middle.
The Drive Buy roadshow made it’s 3rd stop at The Tentacle Zone. The Tentacle Zone is Payload Studios’ cohabiting workspace, centrally located near to Farringdon. This stop offered us an opportunity to share Drive Buy with Payload Studios and Spilt Milk Studios all in one super awesome space.
We’re big fans of TerraTech, so it was was amazing to have the team that created it playing Drive Buy. Because of some similarities between the games, the feedback felt extra relevant.
In the last few weeks we’ve been watching the community feedback to the The Cold As Ice Update that hit Steam last week.
Now the rhythm on these fortnightly community blog posts is picking up, we’re seeing the value in catching our breath from development. Taking a look around to see what you’ve been up to is just as important as making Drive Buy.
This post features the Drive Buy roadshow, an event where we go to friendly game studios and bring a custom build of Drive Buy that features stuff about that studio. It’s kind of like high fiving, but with a video game.
This week we welcomed 250 new drivers to Drive Buy by sending out the 1st wave of steam keys. Today we’re making good on our word of dropping more keys in our next wave, so say hello to another 250 drivers! The weekend should be full of Drive Buy goodness, let us know how you get on in our Discord.
stuff we did
Hints were added to “Learn To Play” screen
Smoothed out network lag for bad internet connections
Fixed steam invites to work from players other than the host