It’s been a great two weeks in development. We’ve made some exciting edits to the build, including a new package design, map changes and more level lighting changes. We’ve been working on improving the game visuals with a focus on improving player visibility and making the delivery flows much smoother.
Your eyes are not deceiving you, this is a blimp dropping hundreds of packages into the world. The last few weeks have been really exciting with several large features being implemented for this latest release.
In order to keep you up to date with every tiny detail, we’ve got a changelog at the end of this post – so take a look if just want the detail.
The Drive Buy roadshow made it’s 3rd stop at The Tentacle Zone. The Tentacle Zone is Payload Studios’ cohabiting workspace, centrally located near to Farringdon. This stop offered us an opportunity to share Drive Buy with Payload Studios and Spilt Milk Studios all in one super awesome space.
Things People SHouted
“What do I do now?!”
The latest Drive Buy update (2283) might be our best yet… Loads of new stuff, check the changelog. Our favourite? The updated FREEZE RAY – now you can boost through frozen rivals to take them out.
For the directors among you, there’s a new camera mode for capturing your whip from mind melting angles. It can be really helpful for capturing gameplay footage to use for stream intros, cool screenshots or whatever you need.
The last big one is so cool, a reason to jump around and throw some emotes because you can now advertise games natively in Discord to get players into your game. It’s some slick Discord integration using their awesome SDK. Thanks Discord!
This week we’ve added a new preview map for you to try called “Canary” — it’s surrounded by a breathtaking water feature and it’s really fun to see far across the map.
When driving around Canary the water is most noticeable at the northeast side, with skyscrapers surrounding it. This level is loosely based on Canary Wharf area of London which is right next to the Thames, it looks super dystopian when lit up at night
We’ve also started marked out the career section on the main menu so in the coming weeks we will be resetting the XP earned for every player so we can fully test this out. More details on that next week.
This past week we’ve been working on improving the join game experience. We’ve made the experience of being invited to a lobby or party, less overwhelming. We want to allow for a more seamless joining experience, so joining a game in another region will automatically swap you to that region. You can also change the region without having to quit the game and navigate back to the options screen.
Our second stop for the Drive Buy Roadshow was with our friends at Ustwo, known most recently for their beautiful Monument Valley game series.
Staying true to our word of bring something for the developers we visit, we created 2 custom emotes for the event, the Dizzy Totem and Laughing Crow.
It’s always great fun playing with other development studios, the feedback is essential, but most of all, UsTwo Games enjoyed playing Drive Buy!Next stop is Payload Studios, creators of TerraTech.
If you want to take part in the closed beta, you can get yourself a key at DriveBuyGame.com
This post features the Drive Buy roadshow, an event where we go to friendly game studios and bring a custom build of Drive Buy that features stuff about that studio. It’s kind of like high fiving, but with a video game.
We featured what has become our very favourite emote – the Chucklefish! We also plastered the Kingsland map with advertisements for Wargroove which looked really cool.
You can ask for the Chucklefish emote it in our Discord #lounge with your Steam name.
This week we welcomed 250 new drivers to Drive Buy by sending out the 1st wave of steam keys. Today we’re making good on our word of dropping more keys in our next wave, so say hello to another 250 drivers! The weekend should be full of Drive Buy goodness, let us know how you get on in our Discord.
stuff we did
- Hints were added to “Learn To Play” screen
- Smoothed out network lag for bad internet connections
- Fixed steam invites to work from players other than the host
- Added player badges
- Fixed some issues with keyboard input
- Loads of tiny bugfixes
250 steam keys are going out to the first wave of closed beta players today. Check your inbox, if you’re in then boot open Steam to redeem the key. Now you can start delivering products to the brainwashed masses!
For the first 250 players, your career in Drive Buy is just beginning. Behind you are another 250 drivers and another – you get the point.
We’ll keep dropping keys in waves, every few days until everyone has a key. If you didn’t get one this time, keep an eye on your inbox. If you haven’t registered yet, go to DriveBuyGame.com