Anyone who knows Glitchers, or me specifically, will tell you – I LOVE STICKERS.
The fascination goes way back, but ever since I’ve made games, I’ve had stickers to push into peoples hands. It’s a joke amongst friends that whichever bar they end up in London, on the hand dryer, there’s always a GLITCHERS sticker staring back at them.
Not sure if that’s a testament to sticker culture, my drinking habits or the sheer fact that stickers are just super fun – but I’m writing this blog post, a brief break from our usual programming, to tell you about a company that has furnished my overstuffed pockets with stickers for the last 10 years – Sticker Robot.
On behalf of the entire studio, a huge thank you to the 1,000+ beta players who redeemed their keys and joined us for the Drive Buy Closed Beta – your feedback has already proven invaluable and will most certainly contribute to a better game play experience for everyone who buys the game on launch.
Now the beta’s closed, we’re revving up for launch sometime in 2020
We still need your help
Wishlist Drive Buy – even if you already had, the wishlist disappears when you activate a key, so please go back and wishlist Drive Buy on Steam to continue your support for the game.
Join us at EGX at 17th- 20th of October at ExCel London. You’ll find us at the Tentacle Zone where we’ll be riding with you in high-vis delivery driver vests. Come say hi and pick up some awesome Drive Buy merch too.
Watch the weekly stream! – The weekly stream will continue, so join us there each Tuesday at 7pm GMT on Twitch – next week we’re playing Knights and Bikes alongside Drive Buy.
Join the Discord and tell your friends about Drive Buy – it’s like Crazy Taxi had a baby with Mario Kart, but was badly influenced by their pal, Twisted Metal during the awkward teenage years. Kinda makes sense.
An evil retail empire needs an evil CEO. So, let me ask you, who’s that evil CEO? Jeff Sellmore of course! In this development post we wanted to introduce you to Jeff Sellmore and his wild vision for the BuyCorp empire, after all, every player in Drive Buy is an employee of BuyCorp, so you better get to know Jeff in a bit more detail.
It’s been a great two weeks in development. We’ve made some exciting edits to the build, including a new package design, map changes and more level lighting changes. We’ve been working on improving the game visuals with a focus on improving player visibility and making the delivery flows much smoother.
Your eyes are not deceiving you, this is a blimp dropping hundreds of packages into the world. The last few weeks have been really exciting with several large features being implemented for this latest release.
In order to keep you up to date with every tiny detail, we’ve got a changelog at the end of this post – so take a look if just want the detail.
In Drive Buy, everyone works for Buy Corp. Buy Corp are a massive corporation who control retail, advertising and a load of other stuff. Most importantly to the game, Buy Corp control the brainwashing advertisement screens that “persuade” customers to buy their products. As a driver, you have to race in your delivery vehicle to get the stuff to customers as quickly as possible.
The game world has the job of telling the story of customer retaliation against Buy Corp, in this case, graffiti that plasters the walls of buildings. The message is clear: customers don’t want to be hypnotised or spend money on stuff they don’t need, but Buy Corp is highly persuasive. It’s David (the customers) vs Goliath (Buy Corp) and you fit in somewhere in the middle.
The Drive Buy roadshow made it’s 3rd stop at The Tentacle Zone. The Tentacle Zone is Payload Studios’ cohabiting workspace, centrally located near to Farringdon. This stop offered us an opportunity to share Drive Buy with Payload Studios and Spilt Milk Studios all in one super awesome space.
We’re big fans of TerraTech, so it was was amazing to have the team that created it playing Drive Buy. Because of some similarities between the games, the feedback felt extra relevant.
In the last few weeks we’ve been watching the community feedback to the The Cold As Ice Update that hit Steam last week.
Now the rhythm on these fortnightly community blog posts is picking up, we’re seeing the value in catching our breath from development. Taking a look around to see what you’ve been up to is just as important as making Drive Buy.
The latest Drive Buy update (2283) might be our best yet… Loads of new stuff, check the changelog. Our favourite? The updated FREEZE RAY – now you can boost through frozen rivals to take them out.
For the directors among you, there’s a new camera mode for capturing your whip from mind melting angles. It can be really helpful for capturing gameplay footage to use for stream intros, cool screenshots or whatever you need.
The last big one is so cool, a reason to jump around and throw some emotes because you can now advertise games natively in Discord to get players into your game. It’s some slick Discord integration using their awesome SDK. Thanks Discord!
Since we have a few new faces around here, allow me to introduce myself: I’m Hugh from Glitchers . I’ll be bringing you announcements on everything Drive Buy through our social platforms and hosting the weekly Twitch Stream. I wanted to give you a rundown of what will you can expect in upcoming Drive Buy blog posts.
Each week there will be a new blog post, alternating between either a development or community update. When there’s a new build to shout about, I’ll be letting you know about all the cool new features and between those weeks I’ll be taking the content you’ve created and writing up a community post. Pretty simple!
This is our first community blog post, so welcome! In future this post will range from player shoutouts to game play tips and tricks showing off the latest new features released in the latest Drive Buy update.
Here, you will also find details of upcoming events, competitions and announcements