It’s been a great two weeks in development. We’ve made some exciting edits to the build, including a new package design, map changes and more level lighting changes. We’ve been working on improving the game visuals with a focus on improving player visibility and making the delivery flows much smoother.
Your eyes are not deceiving you, this is a blimp dropping hundreds of packages into the world. The last few weeks have been really exciting with several large features being implemented for this latest release.
In order to keep you up to date with every tiny detail, we’ve got a changelog at the end of this post – so take a look if just want the detail.
This week we’ve added a new preview map for you to try called “Canary” — it’s surrounded by a breathtaking water feature and it’s really fun to see far across the map.
When driving around Canary the water is most noticeable at the northeast side, with skyscrapers surrounding it. This level is loosely based on Canary Wharf area of London which is right next to the Thames, it looks super dystopian when lit up at night
We’ve also started marked out the career section on the main menu so in the coming weeks we will be resetting the XP earned for every player so we can fully test this out. More details on that next week.